/*************************************************************************
	Crytek Source File.
	Copyright (C), Crytek Studios, 2001-2004.
 -------------------------------------------------------------------------
	$Id$
	$DateTime$
	Description:	include file for standard system include files,	or project
								specific include files that are used frequently, but are
								changed infrequently

 -------------------------------------------------------------------------
	History:
	- 20:7:2004   10:51 : Created by Marco Koegler
	- 3:8:2004		15:00 : Taken-over by Marcio Martins

*************************************************************************/
#if !defined(AFX_STDAFX_H__B36C365D_F0EA_4545_B3BC_1E0EAB3B5E43__INCLUDED_)
#define AFX_STDAFX_H__B36C365D_F0EA_4545_B3BC_1E0EAB3B5E43__INCLUDED_


//#define _CRTDBG_MAP_ALLOC

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define _LAUNCHER

#include <CryModuleDefs.h>
#define eCryModule eCryM_Launcher

#include "ProjectDefines.h"

// Insert your headers here
#include <platform.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <algorithm>
#include <vector>

// enable memory pool usage
#define USE_NEWPOOL
#include <CryMemoryManager.h>

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__B36C365D_F0EA_4545_B3BC_1E0EAB3B5E43__INCLUDED_)
